Grabbing a powerup that is already active will stack to it's current time instead of resetting the timer Players cannot be hurt by barrier zombies while in Zombie Blood Zombie Blood player model is changed to the Nazi zombie model for all maps Added PAP spawn powerup into Verruckt and Shi No Numa that spawns pack a punch at a random location around the map, last for 2 minutes. Additional powerups such as Bonfire Sale, Firesale, Zombie Blood, All Revive, Bonus Points and two custom ones Players go down in 3 hits like BO3 (stacks with Jugg) WAW pap camo for all guns (blue/silver) Bonfire sale and Perk Drop powerups appear in the later rounds round 12+ Zombie Chronicles hands for Dempsey, Nikolai, Takeo, and Richtofen Moving backwards does not penalize your movement speed General Gameplay Changes (Because u probably too lazy to click the link)
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